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Author Topic: the system cannot find the file specified  (Read 512 times)
Offline  snufkin
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Posts: 170
hurtme -9999999
this happens when i try to compile

http://i.imgur.com/2QkUoJ4.png

Code: [Select]
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Billy\Documents\jump maps\jump_jane.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range


4 threads
reading c:\users\billy\documents\jump maps\jump_jane.bsp
Error opening c:\users\billy\documents\jump maps\jump_jane.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\billy\documents\jump maps\jump_jane.bsp
Error opening c:\users\billy\documents\jump maps\jump_jane.bsp


materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Billy\Documents\jump maps\jump_jane.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range


4 threads
reading c:\users\billy\documents\jump maps\jump_jane.bsp
Error opening c:\users\billy\documents\jump maps\jump_jane.bsp


[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\billy\documents\jump maps\jump_jane.bsp
Error opening c:\users\billy\documents\jump maps\jump_jane.bsp

is there anyway to fix this. I can't test my map.
« Last Edit: July 19, 2013, 07:34:22 PM by baobab »
   
Rocketeer
****

Posts: 424
I don't know shit about mapping or anything, but I suggest putting the map in the folder called maps in your tf folder, instead of the folder where it is now.


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Offline  snufkin
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Posts: 170
hurtme -9999999
I don't know shit about mapping or anything, but I suggest putting the map in the folder called maps in your tf folder, instead of the folder where it is now.

didn't help
   
Offline  Aurora
Soldier
***

Posts: 100
Copy and paste your compile log into this: http://www.interlopers.net/errors/ to find out the problem.


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Offline  Torii
Soldier
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Posts: 108
Whirlwind "Torii Hurricane"
I've had this problem before, usually it happens when you want to rename your .bsp to something else, but hammer doesn't like that shit, so what I did is to copy everything from your map (file > select all), and paste onto a new map file or whatever

save and name it however you want.


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Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
the problem was that the box was on the very edge of the grid, thanks for the help.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
the problem was that the box was on the very edge of the grid, thanks for the help.

that is never a good thing to do

guess you learned it now ^^
   
Offline  Drexen
Rocketeer
***

Posts: 282
man, does nobody bother read the compile log?
"HashVec: point outside valid range"


 the system cannot find the file specified - 99% of the time means the compile crashes

as for that specific bug, like you said somethings outside of the grid in hammer. normally happens because of an entity origin
« Last Edit: July 21, 2013, 02:27:56 PM by Drexen »
   
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