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materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materialsLoading C:\Users\Billy\Documents\jump maps\jump_jane.vmffixing up env_cubemap materials on brush sides...0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)FixTjuncs...PruneNodes...WriteBSP...HashVec: point outside valid range4 threadsreading c:\users\billy\documents\jump maps\jump_jane.bspError opening c:\users\billy\documents\jump maps\jump_jane.bsp[Reading texlights from 'lights.rad'][34 texlights parsed from 'lights.rad']Loading c:\users\billy\documents\jump maps\jump_jane.bspError opening c:\users\billy\documents\jump maps\jump_jane.bspmaterialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materialsLoading C:\Users\Billy\Documents\jump maps\jump_jane.vmffixing up env_cubemap materials on brush sides...0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)Building Faces...done (0)FixTjuncs...PruneNodes...WriteBSP...HashVec: point outside valid range4 threadsreading c:\users\billy\documents\jump maps\jump_jane.bspError opening c:\users\billy\documents\jump maps\jump_jane.bsp[Reading texlights from 'lights.rad'][34 texlights parsed from 'lights.rad']Loading c:\users\billy\documents\jump maps\jump_jane.bspError opening c:\users\billy\documents\jump maps\jump_jane.bsp
I don't know shit about mapping or anything, but I suggest putting the map in the folder called maps in your tf folder, instead of the folder where it is now.
the problem was that the box was on the very edge of the grid, thanks for the help.