So I played most of the way through.
I was happy with the difficulty progression, its a good intermediate/advanced map imo which is great.
I thought that the pogo --> strafe was a bit easy for how far it was through the map. Simply because the strafe itself could be terrible and still succeed, maybe make each floor stick out a bit more to make the strafe harder.
The skip to slide? was a bit confusing. I think you put the lights on the floor maybe to direct where to fire as you slide up, but I was a bit uncertain.
The walljump to double to walljump was good. Personally I dislike blocks protruding from the wall, annoying to always run into the edge, but that's a common enough design choice so no real problems there. I did notice that it might be possible to cheat that jump by using the protruding wall block and a solid ctap, but I didn't really test that so maybe not.
I didn't finish the wallpogo, but it looks solid, as does the final quint(?) although the sync seems like it might be a bit low to me.
All in all it seems like a solid, not too long, map with a good variety of jumps that stay interesting without getting gimmicky.
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