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Author Topic: Last few bugs to squish  (Read 1328 times)
Rocketeer
****

Posts: 331
the skybox is the limit
Bball iT needs to have a class restriction of 2 soldiers per team and 0 on every other class. Also the respawn time needs to be brought down to 2 seconds.
   
Offline  logBNe
Maggot
*

Posts: 4
Slow to Mid
I actually thought 3v3 soldier bball was pretty neat.
   
Rocketman
*****

Posts: 630
I actually thought 3v3 soldier bball was pretty neat.

The moment you get soldiers good enough to hit their shots it's a clusterfuck of no-fun
   
Rocketeer
****

Posts: 331
the skybox is the limit
I actually thought 3v3 soldier bball was pretty neat.

The court is just a tiny bit too small for practical 3v3 imo. Spam becomes far too strong for the amount of skill/attention required to pull it off.
   
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
Server capped at 4 now... respawn time should be fixed... only 4 soldiers should be allowed... yadda yadda yadda


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Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Rocketeer
****

Posts: 331
the skybox is the limit
Thank you very much
   
Rocketeer
****

Posts: 331
the skybox is the limit
Respawn time still needs fixing :(
   
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
Fixed


---------------------------

Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  logBNe
Maggot
*

Posts: 4
Slow to Mid
I think there is a fps issue in bball server. keep getting lag spikes and my fps drops to about 20fps.
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put


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Rocketeer
****

Posts: 331
the skybox is the limit
Also if the class limit for soldier could be set to 2 per team that would be nice. Currently it's a 4, so people can 3v1 which is stupid
   
Offline  logBNe
Maggot
*

Posts: 4
Slow to Mid
does the fps issue gets fixed if the server is restarted?
   
Rocketman
*****

Posts: 630
does the fps issue gets fixed if the server is restarted?

You seem to be the only person experiencing it.
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
does the fps issue gets fixed if the server is restarted?

You seem to be the only person experiencing it.

I've had it once, but it was just crashes to about 10, I think aurora was there too. I haven't felt it since then though.


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Rocketman
*****

Posts: 630

You seem to be the only person experiencing it.

So, I'm totally getting this now too.

Console output when I joined the server

CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!
CUtlLinkedList overflow! (exhausted index range)
CShadowMgr::AddShadowDecalToSurface - overflowed m_ShadowDecals linked list!

Possible something to do with it, but maybe a personal thing and I'm dumb, not sure.
   
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