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Author Topic: Teammate 'bumping' fix?  (Read 886 times)
Maggot
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Posts: 25
Is there a reason tf_avoidteammates_pushaway isnt set to 0 for the tf2jump servers? It allows the player to walk through his teammates. Bumping into other players tends to get annoying on certain jumps.

I also know that /hide will prevent the player from bumping into players.
   
Rocketeer
****

Posts: 331
the skybox is the limit
Last time I was on jump it it was set to 1. Not sure if that's changed?
   
Maggot
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Posts: 25
Setting it to 0 removes the bumping. It's still enabled on the servers. It was really noticeable when Bloody and I were playing on Annex Red 8 a few days ago. He 'bumped' into me and it threw me off my pogo.
   
Offline  Yami
Rocketeer
****

Posts: 252
He 'bumped' into me and it threw me off my pogo.

Tragic events like these happen on ChilloutZone all the time.
   
Maggot
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Posts: 25
Bumping Thread.
   
Offline  Klanana
Rocketman
*

iT! Servers Owner
Posts: 671
Team Spec Extraordinaire
Last time I was on surfit I would fix something for them... having this on was their wish (kailey and I both just assumed it had been taken care of when the param was released) I just updated all the servers to 1 since i was in there...

Best admins ever.


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Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Maggot
*

Posts: 25
I think there's a misunderstanding :/

tf_avoidteammates_pushaway 1 causes teammates to push eachother.

tf_avoidteammates_pushaway 0 allows teammates to go through other teammates without effecting their position.
   
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