Forums

Pages: [1]
Author Topic: Hammer clipping help  (Read 549 times)
Maggot
*

Posts: 21
Hello there,
I am The Frying Dutch Pan, a decent demojumper.
I am currently working on a map with Hammer but i ran into a problem.
I got a block and cut it into 3 parts with the clipping tool. I colour one part red for indication, but now i am able to stand on it which isn't ment to. Picture: http://img9.imageshack.us/img9/1439/hammereg.png It's ment to wallpogo on and then continue.
How am i able to fix it without having it to move backwards?
ps. It's straight to the other 2 blocks since i only clipped it.

Greetz, The Frying Dutch Pan
   
Soldier
***

Posts: 105
we cant really help you with this pic we Need a pic from the jump in hammer.
but here are some ways:
Change grit to 1 and try to see if the blocks are completly same in x coordinates.
delete the side and do it again...
a pic how the jump Looks like in hammer would be really nice.
   
Rocketman
*****

Posts: 630
You could always do something like having the blue back wall, the red wall where you're supposed to let stickies touch, and then have a tools/player clip at the exact front of that, so that you can't actually reach the back blue wall:


|.
|]
|.

Where | is back wall, ] is red platform, and . is the player clip that is in line with the red.

Altrnately: put a teleport on top?
« Last Edit: April 19, 2013, 11:56:16 AM by Kairu927 »
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
either upload a better pic or the vmf
   
Maggot
*

Posts: 21
I just removed the whole idea since it overlaps eachother so it won't be able to fix..
Thanks anyway guys.
   
Offline  Drexen
Rocketeer
***

Posts: 282
Just overlap a big player clip over the whole height of the wall
   
Offline  Shunix
Soldier
***

Posts: 167
Awooooo!
why not just make it func_illusionary? pff


---------------------------
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC