I've got a solution that doesn't require any downloads. All you have to do is create a plain text file: "VertexLitGeneric" { "$basetexture" "models/weapons/v_rocketlauncher/v_rocketlauncher01" "$translucent" 1
"$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } } }
and save with the file name "v_rocketlauncher01.vmt", and store it in this folder: c:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\translucent-weapons\materials\models\weapons\v_rocketlauncher\ You'll need to create the "translucent-weapons" folder as well as the "models", "weapons" and "v_rocketlauncher" sub-folders. Of course if Steam is installed in another location, you'd change that too. Now restart the game or type mat_reloadallmaterials in the developer console if the game's already loaded. You didn't ask about the sticky launcher, but it can be done in a similar fashion... "VertexLitGeneric" { "$baseTexture" "models/weapons/v_stickybomb_launcher/v_stickybomb_launcher"
"$translucent" 1 "$additive" "1"
"$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } } }
Save as "v_stickybomb_launcher.vmt" and put it in this folder: c:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\translucent-weapons\materials\models\weapons\v_stickybomb_launcher\ In my opinion, both of them could look better, especially the RL, but that requires editing the texture map file. It's not bad for just creating a simple text file though. Edit: Updated folder names for SteamPipe update.
« Last Edit: May 02, 2013, 02:47:39 PM by duppy »
|