Forums

Pages: [1]
Author Topic: jump_sync  (Read 3165 times)
Online  QuBA
Soldier
***

Posts: 134
So... instead of making a map that people will enjoy i decided to make a ridiculous double/triple/quint only map.
Hf.

http://www.mediafire.com/download.php?2caq7xnc28z7xhd
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
fu
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
You are good man


---------------------------
@@@@@@@@@@@@@
   
Offline  dLight
Maggot
*

Posts: 5
the last jump looks spectacular, but it's not fun playing this map...
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
video please


---------------------------
@@@@@@@@@@@@@
   
Offline  Yami
Rocketeer
****

Posts: 252
instead of making a map that people will enjoy i decided to make a ridiculous double/triple/quint only map.
Yup.
   
Soldier
***

Posts: 108
Pr0bA #1
   
Rocketeer
****

Posts: 424
I think the sole purpose of this map is to ruin everyones life.  ;D


---------------------------
   
Rocketman
*****

Posts: 518
No tears now; only dreams
Jump 15 on jump_sync


I'm offering a key to the first person to send me a demo of the last jump, LET'S SEE IT ADRIAN :D


---------------------------
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
are you meant to noclip up to the roof and drop on the first few jumps or am i missing something?
   
Rocketman
*****

Posts: 630
are you meant to noclip up to the roof and drop on the first few jumps or am i missing something?

Rocket jump upwards?
   
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
I tried that, but I couldn't get enough height and you can't jump off the walls... idk I'll try again, thanks
   
Rocketeer
****

Posts: 424
Some syncs must be near perfect syncs, so sync better.


---------------------------
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC