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Author Topic: Run of the week  (Read 20190 times)
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
too bad for the 2 fails though, otherwise it'd be flawless o.0

no way....you sure???


gg matti
   
Offline  Yami
Rocketeer
****

Posts: 252
I forgot how great Matti was. Jesus Christ.
   
Fly
**

Posts: 78
Sheep
nice  :o !!! almost flawless


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Offline  Raiin
Soldier
*

Kangaroo-izzle
Posts: 243
Apparently, I'm a robot.
A good jumper would've flawlessed that map, you're slipping Matti!  :-X


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Soldier
***

Posts: 108
Is Matti..BACK?
   
Offline  Exile
Rocketeer
****

Posts: 399
Couldn't think of something clever to put
Is Matti..BACK?

I was the one that made this run, just gave matti credit.


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Offline  QuBA
Soldier
***

Posts: 134
Is Matti..BACK?

Nah, its just a really old demo afaik...
   
Rocketman
*****

Posts: 518
No tears now; only dreams
ROTW #3 - QuBA on jump_rebound_v3


I gave it a more sensationalist title: http://www.reddit.com/r/tf2/comments/1428bl/fastest_speedrun_ever_on_jump_rebound_v3_jumped/

upvote plz kthx
« Last Edit: November 30, 2012, 12:08:59 PM by Afterglow »


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Offline  Drexen
Rocketeer
***

Posts: 282
i miss the rocket sounds in these videos
   
Rocketman
*****

Posts: 518
No tears now; only dreams
i miss the rocket sounds in these videos

Yea I've been wanting to use gamesounds. The problem with this one is that the !hide on chillout doesnt prevent you from hearing other ppl's rockets/stickies. Also it's kind of a hassle to get gamesound to work properly for longer clips, since the video will lag behind the audio after a period of time. Need to render the audio/video seperately and combine them later or some banana shit. I'll try to do it for next week's.

Also does the fov look okay? Somehow quba's config got transferred to me after watching his demos, so it's whatever he uses. I play with viewmodels off anyways so I can hardly tell what's standard.


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Offline  Diddy
Rocketeer
****

Posts: 297
Also does the fov look okay? Somehow quba's config got transferred to me after watching his demos, so it's whatever he uses. I play with viewmodels off anyways so I can hardly tell what's standard.

Looks around the 85-90 range which is what I use and prefer.  Pretty sure it's what most people use for videos because any farther and invisible arms normally start showing.



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some people just shouldnt be aloud to have internet accesss
   
Rocketman
*****

Posts: 518
No tears now; only dreams
ROTW #4 - Huh on jump_redplanet_v2


so far all the rotws have been #1 times, great job guys. or should I say great job terminal velocity.

edit: forgot gamesounds again damnit

reddit thread: http://www.reddit.com/r/tf2/comments/14g7kb/flawless_run_of_jump_redplanet_v2_by_huh_129/
« Last Edit: December 07, 2012, 11:33:56 AM by Afterglow »


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Rocketman
*****

Posts: 630
or should I say great job terminal velocity.

OOF.
   
Offline  CrancK
Rocketeer
*

ehh... what?
Posts: 397
dude...
omg nice!!!

below 1 minute ftw  :o


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Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
You guys are getting crazy good.
   
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