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Author Topic: RIFT Beta - My Thoughts for Rush's Breakfast Entertainment  (Read 6347 times)
Offline  Klanana
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Foreward: Rush made me post this. I told him no - he threatened to break my nubbins. Enjoy your breakfast buddy.

Just a little follow up - ROK and I hit 20 this morning (which is the level cap for this stage of the beta... which sadly ends today  .sigh. ) and coming from someone who played wow for many years (since beta... fkin warcrack) so far I absolutely LOVE the game. I knew basically nothing about RIFT when I got the beta keys for us other than it was an mmo... and let me tell you I was ready to be disappointed. OOOH boy was I wrong. Now that I've played and have a somewhat firm grasp of how the game works, I wanted to break down a little bit of why I looooooove what I have seen so far and actually think this game is a thousand times more than just another WoW knock off. And I'm jacking some of this from a site because if I tried to explain it I would make it sound bad.

1. CLASS SYSTEM = WTF AWESOME
Spoiler (click to show/hide)

2. RIFTS MAN FKIN RIFTS
Spoiler (click to show/hide)

3. INVASIONS!
Spoiler (click to show/hide)

4. Back to Rifts BC They ARE That Fkin Cool
Spoiler (click to show/hide)

5. The Interface is Like Puddy
Spoiler (click to show/hide)
« Last Edit: January 10, 2011, 12:16:57 PM by rush »


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i think you had some free time on your hands... but ya... if this is f2p id do it.. but idk bout p2p.. well see how the other betas turn out. dont get me wrong the game looks great and all, its just a lot to invest in a game... again...
« Last Edit: December 31, 2010, 03:32:47 PM by drwhooo »
   
Offline  tordana
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Looks fucking awesome.

I do want to say that LoTRO did the complete UI customization three years ago. ;) Hit Ctrl + \ in that game and every single thing is movable.


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img  rush
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War had it too!
   
Offline  Klanana
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Tordana cant wait for you to play in the next beta phase... youre gonna love it!!!


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Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
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m3thskiLL
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looks sick but really IDK. ive played enough WoW and (botted enough) diablo II
i do have a question tho, is/will there be PvP?
where is my necromancer or druiiid
« Last Edit: January 06, 2011, 04:28:32 AM by wonderland »
   
Offline  Klanana
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Yeah lizzle i played wow from beta to now - bought cat and could only stand playing it for about an hour... same whore different colored dress. Rift is a new whore that will only remind you of the old one because they have the same job - but her walk, talk, and ride is new and actually fun. There is definitely PvP - we all just joined the server rush was on which was PvE - but even on there we had some PvP. I hate comparing it to wow but I think the pvp system is very similar to that - you have your world pvp then battlegrounds (which theyre releasing in tomorrows beta!) So I'm sure I'll have feedback on that come next week. I dunno I've become so anti-mmo over the years I'm actually a little shocked how much I liked this game and how much I am looking forward to tomorrow's beta sesh. I gave a couple people keys that I never saw ingame - I should check if they plan on using their acct or would let someone else suckle the rift teet for the weekend...

Oh and if anyone does think they will buy it who isnt in the beta - if you preorder it you will get to play the rest of the beta events + you get to start playing the full game like a week before its release (rel. date 3/1/2010)
« Last Edit: January 06, 2011, 09:55:29 AM by Klanana »


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Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  tordana
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Yeah lizzle i played wow from beta to now - bought cat and could only stand playing it for about an hour... same whore different colored dress. Rift is a new whore that will only remind you of the old one because they have the same job - but her walk, talk, and ride is new and actually fun. There is definitely PvP - we all just joined the server rush was on which was PvE - but even on there we had some PvP. I hate comparing it to wow but I think the pvp system is very similar to that - you have your world pvp then battlegrounds (which theyre releasing in tomorrows beta!) So I'm sure I'll have feedback on that come next week. I dunno I've become so anti-mmo over the years I'm actually a little shocked how much I liked this game and how much I am looking forward to tomorrow's beta sesh. I gave a couple people keys that I never saw ingame - I should check if they plan on using their acct or would let someone else suckle the rift teet for the weekend...

Oh and if anyone does think they will buy it who isnt in the beta - if you preorder it you will get to play the rest of the beta events + you get to start playing the full game like a week before its release (rel. date 3/1/2010)

I apparently haven't gotten approved for this next session yet... if you have a key to send my way would love it. :-*


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dont forget  to accept the new eula... im ready to roll..
   
Offline  Klanana
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Keep waiting tordana - theyre sending out emails in waves over the next day - and im READY TO ROLL!! We just need to get the minecraft server computer up and running so ROK can play too


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Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  tordana
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Keep waiting tordana - theyre sending out emails in waves over the next day - and im READY TO ROLL!! We just need to get the minecraft server computer up and running so ROK can play too

Cool, well hopefully I get that e-mail later today or tomorrow. :D 25Mbps line means I can have the game downloaded and ready to rock nearly instantly after I do.


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Offline  tordana
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Fuck yeah, got my email! Let's rock.  8)


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Offline  Klanana
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BTW for those who dont read the forums and shit:

Beta 4
1/7/2011

=== KNOWN ISSUES ===
* It is possible for participants in a zone event to receive completion rewards even if they are not the 'home faction' of the event.
* Good news! More action bars to turn on! Bad news: All ability button layouts had to be be reset across all roles.


=== FEATURED ===
* Now Available for Play: Stonefield and Gloamwood, including new Full-zone scale events and zone bosses, colossi and other invaders!
* New Beta Level Cap: 27!
* WARFRONTS NOW AVAILABLE: Black Garden for level 10 and above, The Codex for level 20 and up!
* NEW DUNGEONS AVAILABLE: Darkening Deeps, Deepstrike Mines
* Major revamp to raid frames to make them cleaner and more usable – Just in time for WARFRONTS!
* A full next-ability queue option has been implemented! See below under COMBAT for more details on Ability Queue settings.
* You may now enable up to 10 secondary bars on the UI (6 bottom, 4 side).
* New soul quests are now available in Meridian, Sanctum, and Quicksilver College.
* Queue for Warfronts by pressing 'K' or selecting the Warfronts button in the lower left menu.


GENERAL GAMEPLAY
* The inventory 'global cooldown' has been removed. You should see much faster response time when opening/closing bags.
* Changing a pet's name should always cause their nameplate to update.
* Removed the 'rename' option from companion pets' menus.
* If you are standing next to a repeatable quest giver at the nightly reset time, the NPC will properly update their available quest(s)/icons.
* Increased the max number of items in your general 'collectibles' list to allow room for all souls, books, and mounts one may encounter in game.
* Shortened nighttime darkness by about 50%, and extended sunrise and sunset accordingly. Time is special in Telara.
* Profanity filtering is now more aggressive. Including Pet and Guild names. You do not need to stress test this.
* BETA 4 TEST ITEMS: The Freemarch-Silverwood teleport items have been removed. In their place are new Stonefield-Gloamwood teleport items on Stonefield and Gloamwood Planar Goods merchants. These items will only work if you have already bound your soul somewhere.


GUILDS
* Several guild perks have become passive enhancements, once purchased they are permanent: Enduring Banner, High Visibility, Lucky Penny, Shrewd Negotiator, Earthly Ties.
* Guild Perk - Efficient Consumption: Now a passive enhancement, values lowered to 5/10% to support this change.
* Guild Perk - Favored Student: Now a passive enhancement, values lowered to 5% to support this change.
* All perks with 1 minute durations have been extended to 5 minutes.


RIFTS AND INVASIONS
* Zone event rewards are no longer handed out via quest turn-in. They are now handed out via the event loot bag found in your UI.
* Zone events now only reward participants in the event. This isn't scaled like gold/silver/bronze - you either receive the reward, or do not.
* Wardstones in quest hubs and Invasion forces spawned through flares are now PvP flagged and attackable by the opposing faction. Defeating these will award a small amount of favor.
* The Unbound (previously shown as "Untethered") effect on Invaders who succeed in placing a foothold no longer deals damage to them over time. Any Invader with this effect will now despawn after 5 minutes if not engaged.
* Added a version of the Unbound effect for Guardian and Defiant Invasions, called Battleworn.
* Various fixes and updates to the events in Silverwood and Freemarch, due to popular demand!
* When near a zone boundary during an Invasion in the nearby zone, you can sometimes see the impact bleed into the sky overhead, across the zone line. Like a warning. You're next. Unless you go take them out first!
* Invasion commanders who are not magic users will now animate when summoning footholds.
* Fixed collision on Guardian and Defiant wardstones, so it should no longer be possible to get stuck in them when they are upgraded.
* The buff from fully upgraded Defiant wardstones - Asha's Inspiration - now has visual effects while the aura is active.
* (Did you even know that you can upgrade your faction's wardstones? We're working on ways of making this whole system much clearer in the future.)
* Guardian Invasions wear less blinding equipment.


GROUPING
* Using the F-key party member selection buttons (F1-F5) will now let you select the target's pet if pressed twice.
* Party chat bubbles no longer appear if your party member is in a different instance.
* Major revamp to raid frames to make them cleaner and more usable!


(UN)DEATH
* On a PvE server, if you resurrect at a resurrection NPC and your PvP flag can be removed, it will be immediately dropped. This does not apply when in Warfronts, when you have PvP flag set to Always On, or are on a PvP server.
* When you respawn at a graveyard and are under Soul Exhaustion, you will get a 15 second Peace of the Grave buff. Durin this time you will not aggro hostile mobs, to allow you to escape Invasions in progress.
* When resurrecting underwater, you will have a full breath bar.


COMBAT
* A next-ability queue has been implemented! You can turn it on under Settings - Interface - Misc, by changing the Ability Queue dropdown menu.
* Short: Default half-second soft queue before the global cooldown ends. Abilities used within this period will go off right after the cooldown ends.
* Full: The next ability used after a global cooldown begins will be queued to trigger as soon as possible. A blue 'selection' effect plays on the hotkey for the queued ability.
* None: No queue (short or full) turned on; ability must be self-triggered after the end of the cooldown period to use.
* Damage type should show in the combat log again.
* Increased ranges of most combat abilities and effects - in general, healing, buffing, and damage should feel less restrictive and more natural.
* Scrolling Combat Text now displays blocked damage amounts on-screen.
* The pet attack command now respects the owner's 'cast on target of target' setting.
* Debuffs now have colored borders if they are a curse (purple), disease (yellow), or poison (green).


STEALTH
* You can now click on the next/previous action bar buttons on the main action bar while stealthed.
* The main bar stealth timer no longer disappears if you close a window with ESC.
* The main action bar now remembers which bar you were viewing when you stealthed, and returns you to that bar upon exit.
* You can now switch to the Stealth hotbar by using keyboard shortcuts while stealthed. Renamed the Action Bar KeyBind to "Action Bar Page 1/Rogue Stealth Bar" to reflect this change.


SOULS
* New soul quests are now available in Meridian, Sanctum, and Quicksilver College.
* Clerics: Increased most Cleric heals, buffs, and auras to a range of 35 meters.
* Clerics: Increased most Cleric ranged attacks to have a range of 30 meters.
* Mages: Increased range on targeted offensive spells to 30 meters, targeted beneficial spells to 35 meters, and the max radius of mage buff auras set to 35 meters.
* Warriors: Ranges have been increased slightly for all Warrior Buffs and Auras.
* Mana Regen is displayed in character sheet and mana bar rollover tooltips for Cleric and Mage classes.
* Total mana regen is displayed in the tooltip rollover for the mana bar.
* The character sheet Wisdom tooltip reports the mana regen bonus that your current wisdom gives you (independent of base regeneration).


DUNGEONS AND RAIDS

IRON TOMB
* Reduced the frequency of Caer Ashstone's voiceover.

REALM OF THE FAE
* Aggro behavior of Atrophinius' minions changed slightly. They will join the fight at separate times, but can be deliberately aggroed at any time after the fight begins.


NEW ZONE INFO

GLOAMWOOD
* The planes of Fire and Death have descended upon Gloamwood, as if the residents didn't have enough problems already.
* Darkening Deeps, intended for a level range around 22-23, is available off of Gloamwood. Venture into the heart of the Goblin city and investigate the mysterious disappearances from Gloamwood Pines.

STONEFIELD
* The threat of the Earth and Death planes looms large over Stonefield.
* Deepstrike Mines, intended for a level range around 25-26, is available off of Stonefield. Corrupted by the Endless Court, the Mine's denizens foul the very land of Stonefield, and it must be scourged if the honest folk of Granite Falls are to survive.


ZONE UPDATES

FREEMARCH
* The Defiants have set up an additional wardstone at their camp near Scarred Mire.
* The stables in Kelari Refuge now display examples of all mounts offered for sale.

MATHOSIA
* Increased level of Ardenburgh Horrors to level 3.

MERIDIAN
* Shriage Qutugh has returned to Meridian to supply all of your guild quest needs.
* New race-specific quests have been added in Meridian. Except Kelari, they can find theirs in Kelari Refuge. Where the Kelari hang out.

SANCTUM
* Bumped the journal level of Soul quests so they show visible icons to a wider range of player levels.
* Mounts in Sanctum now look, and are named, like the purchased Mount items.

SILVERWOOD
* Mount merchants have been added to Argent Glade, with appropriately named mounts nearby.
* Vision of Danger: Players who abandon this quest no longer see Shyla repeat her first dialogue.
* 'Fixed' students who were not getting slaughtered by Invasions. The Planes spread equal-opportunity death around here!
* Added more potential footholds, and a Guardian wardstone at the quest hub in southwestern Overwatch Keep.
* Changed the Guardian wardstone in North Argent Glade back to level 15.
* Added a new Soul Healer to Argent Glade, next to the tavern.
* Moved location of the Guardian Wardstone at Rudi's Wagon so that it sits further from the respawn point.
* You will now stop gaining Quicksilver Scholars notoriety after Honored.
* Kongeegon is now untargetable while he is being healed.

TERMINUS
* Shyla the Fallen and Alsbeth the Discordant are now immune to knockbacks, fears, and stuns.


PVP/WARFRONTS
* Toggling PVP will no longer break you out of stealth.
* The Black Garden and The Codex are available for queuing.


ITEMS
* Fixed a number of armor graphics that were non-dyeable. The full list of impacted items is not very patch-note friendly, so go experiment!
* Updated the vendor prices and availability of items on Rare Planar Goods merchants in Silverwood, Freemarch, Gloamwood, and Stonefield.
* Tin Longsword: Changed appearance of this item.
* Using scrolls should no longer place you in combat.
* The ability to purchase Champion's Emblems for Sourcestone has been removed.


CRAFTING
* Added random supply bag rewards to daily quests for Runecrafting and Apothecary.
* Apothecary: Fixed an issue where training automatically taught basic potions instead of lesser potions.
* Tin Lariat recipe no longer uses Ancient Dragonbone.
* Artificers now supply Animal Glue.
* Added use animations to Salvage and Runebreak abilities.
* Fixed general issues with misplaced harvest nodes and respawn rates.


GRAPHICS AND AUDIO
* Visual effects optimizations! Yeah!
* Fixed an issue where you occasionally entered character creation with a broken hair slider.
* Queued instant abilities now play visual effects properly when triggered.
* You may now preview weapons and shields in the dressing room with ctrl-click.
* Using potions while swimming no longer results in your character kneeling underwater.
* A handful of creatures (such as Satyr pets for Druids) that weren't animated in portraits now have those animations.


COMMANDS AND MACROS
* /macro opens... the Macro window.
* Trinkets have gotten some usability tweaks. Right clicking them will equip/unequip as usual. Shift-right clicking will use the trinket.
* Adding a trinket to your ability bar and then clicking the icon eill equip it if not already equipped, and attempt to use it if already equipped.
* The /use command now works with items in your Collections (ex: /use Swift Horse Bridle)

UI/SETTINGS
* You may now enable up to 10 secondary bars on the UI (6 bottom, 4 side). The secondary bars can have their orientation changed at any time by right clicking them while in Edit Layout mode.
* Changed the Achievements display options back to allow you to either view faction-appropriate available Achievements for your current character, or toggle "View all Characters" which will show completed and available Achievements for all characters, even if they are of the opposing faction.
* Achievements window now handles sequential achievements - it displays the one you are currently on in the sequence and hides further achievements in the chain.
* Improved the experience bar with regards to Rested Experience: If the amount you have spills into the next level, the marker will not disappear, and instead stay pinned to the end of the bar until you leevl.
* You now get a tooltip when you mouseover the experience bar which describes the UI element, and also states whether you are currently gaining normal (100%) or rested (200%) experience.
* Fixed some stats on the character sheet not showing in green even though they were under a buff increase.
* The maximum name length for a Role is now 20 characters.
* Fixed a bug where some NPC interaction windows would stay up after the NPC went away for whatever reason. Making a selection would crash the client.
* If you are viewing the quest accept window and it closes because it has become unavailable for some reason (such as an escort quest being taken), the proper error message for 'Quest unavailable at this time' is shown.
* Quest Accept window is now ordered by long quest description, short description, then offered rewards.
* We now clean up the quest tracking for zone events if they go away for whatever reason (crash, end, are lost).
* In the Quest log, the Abandon button is now disabled for area quests, and the Share button will be disabled for area quests and any others not intended to be shared among party members (such as guild quests).
* Invitations to join an instance (dungeon or warfront) will disappear once you enter that instance.
* Target-of-Target portrait now acts like any other portrait - showing buffs, cast bars, and awesomeness.
* Reactive Ability UI: Now display even if they are on cooldown (with cooldown animation). Also display the appropriate keybind if you have it mapped to your action bar.
* While on the Browse tab of the Auction House, you can right click an item in your bags to search for that item.
* The Auction House can now be sorted by Item Name.
* You can now enable and customize the color of timestamps in each chat tab.
* The 'tooltip anchor' can be moved in the layout editor. This relocates anchored tooltips, such as hotkey mouseovers, that typically appear in the lower right of the screen.
* Screen resolution changes should be persistently persistent.
* Custom global UI scale should now persist when changing resolution/alt-tabbing/going from windowed to non windowed mode or vice-versa.
* Bags will update scale, and function correctly, if they happen to be visible while setting the global UI scale.
* The latency/FPS tooltip should stop randomly disappearing.


CLIENT
* A whole new round of client performance improvements.
* Fixed some more issues causing framerate to degrade over time.
« Last Edit: January 07, 2011, 06:16:57 PM by Klanana »


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Jump iT - 64.74.97.15:27015 | JuJump iT - 74.91.113.66:27015 | Surf iT - 216.52.143.76:27015
Bball iT - 74.91.113.9:27015 | MGE iT - 74.91.122.39:27015
   
Offline  mixup
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Dr. Whoo said you might have some beta keys available?
   
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m3thskiLL
Posts: 184
beta already ended tronnnnnnnnnnnnnnnnnnnnnnnnn
   
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