Forums

Pages: [1]
Author Topic: jump_heaven_a2  (Read 2112 times)
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
http://www.mediafire.com/file/a8np4882734djut/jump_heaven_a2.rar

jump_heaven_a2

changes (for those that may be intrested):

-Fixed teleporter at spawn
-Made all complicated brush work func_detail(including tele-angels)
-Fixed wrongly solid red brush in jump12
-Fixed teleport in jump8
-Made the rooms in some jumps smaller to prevent Mr.11 cheating using double jumps
-Changed jump5 to make the inverted pogo more real
-Added clips in some begin and end plats, so people don't rage when they fall through
-Made the door in jump14 open faster
-Changed textures in the begining of the jumps
-Pogo reduced a lot in last lvl
-Modified jump12 so you now start on the ground
-Added warning textures in wallpogo jump and last jump
-Reduced map brightness
-Added teleporters in jump16 plats, and timed teleport in the ramp, to prevent players to climb it to double again


-New jump added


Cheers
   
Rocketeer
*

Posts: 380
i dont care!
you did well
   
Offline  Drexen
Rocketeer
***

Posts: 282
much better
   
Maggot
*

Posts: 29
Ill try it in a few :P
   
Soldier
*

Posts: 163
Very carefully
the textures fixes are much better, you should still change the wall on the last jump to just be a normal wall though imo instead of all curved and shit so it's easier to start off of
   
Soldier
***

m3thskiLL
Posts: 184
what conductor said^
and it would be nice if the targets changed color when you hit them on the pogo+climb one
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
Hai

So....what would you like to be changed or added for the alpha3 (as soon as i have time for it)
   
Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
Make 11's jump waaaay later ^^
   
Offline  11
Fly
**

Posts: 65
Jump Around!
Make 11's jump waaaay later ^^
pfff
   
Offline  Hadokk
Rocketeer
****

Bball Server Filler Upper
Posts: 313
Okay
Got a few things. We talked about some stuff, but maybe you've forgot it so I'm gona put it here and peeps can agree/disagree. First, I don't think 11's jumps need any nerf or so. It's a fun jump, frustrating but fun, you always feel like you're about to do it the next time (and then I don't). It just feels more like a bonus jump to me.

Second, the tele angels. I don't see the point in having them be in such places that would make you fall down and force you to redo the jump if you screw up.

Third, the 5 rocket tele jump is awesome.
   
0 Members and 1 Guest are viewing this topic.
Pages: [1]
« previous next »


spirit Powered by SMF 2.0 RC5 | SMF © 2006–2011, Simple Machines LLC