Heya there,
Whenever I make a room around the size of 2600+ units in width or height...VRAD always seems to herp and crash when compiling. I have stuck hint brushes within the room and/or to the entrance of the room and it still crashes.
It's becoming rather annoying as I am nearing completion for my jump map :S
Any help would be much appreciated.
Edit:
Compile log...
Fast Compile Selected!
Compile Start Time: 15 November 2013, 07:24:13
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vbsp.exe (Nov 7 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Users\Matt\Desktop\jump_ontra.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/jump_ontra/nature/blendground_canyon_wvt_patch
Patching WVT material: maps/jump_ontra/egypt/sand_floor_blend_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 26 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Matt\Desktop\jump_ontra.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (7) (400297 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3627 texinfos to 2100
Reduced 95 texdatas to 74 (3655 bytes to 2613)
Writing C:\Users\Matt\Desktop\jump_ontra.bsp
7 seconds elapsed
Compile Complete for this module.
VBSP Completed: 15 November 2013, 07:24:22
VBSP: Compile time: 7 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vvis.exe (Nov 7 2013)
fastvis = true
8 threads
reading c:\users\matt\desktop\jump_ontra.bsp
reading c:\users\matt\desktop\jump_ontra.prt
874 portalclusters
1993 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 4777 visible clusters (4.25%)
Total clusters visible: 112441
Average clusters visible: 128
Building PAS...
Average clusters audible: 229
visdatasize:102839 compressed from 195776
writing c:\users\matt\desktop\jump_ontra.bsp
0 seconds elapsed
Compile Complete for this module.
VVIS Completed: 15 November 2013, 07:24:22
VVIS: Compile time: 0 seconds elapsed
-------------- Start Compile VRAD ----------------
VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vrad.exe SSE (Nov 7 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\matt\desktop\jump_ontra.bsp
Setting up ray-trace acceleration structure... Done (0.19 seconds)
10219 faces
32173512 square feet [4632985600.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
10219 patches before subdivision
560089 patches after subdivision
sun extent from map=0.087156
sun extent from map=0.087156
194 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...
Compile Complete for this module.
VRAD Completed: 15 November 2013, 07:25:08
One Line Summary: 15/11/2013 07:25:08, jump_ontra.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:08, 00:00:00, 00:00:45, 00:00:54
History.csv was updated.
Compile Summary - job mode: FAST
Map Name: jump_ontra.vmf
VBSP - mode:normal , 7 seconds, 00:00:08 elapsed
VVIS - mode:fast, 0 seconds, 00:00:00 elapsed
VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:00:45 elapsed
Total Compile time: 00:00:54