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Messages - juc_tav

Pages: [1] 2 3
1
Jump Videos / Re: NEW JUMP MOVIE
« on: July 29, 2013, 09:32:58 AM »
Jumps weren't that impressive imo
I know I am just a bit noob

2
Jump Videos / Re: NEW JUMP MOVIE
« on: July 29, 2013, 09:31:14 AM »
not bad, the pyrovision was kinda weird though
Yea, this was before I don't know how to solve this problem, I got lazy and decided to not record the demo again.

3
Jump Videos / NEW JUMP MOVIE
« on: July 29, 2013, 09:01:34 AM »
Hay There!

I just made a jump movie a while ago, so yeah.
I didn't get a title for it, so here it is:
A TF2 JUMP MOVIE BY JUC_TAV


Btw I am a bit noob at editing and jumping, but I tried my best.

4
General Discussion / Re: pyrovision problem in demo
« on: July 27, 2013, 04:25:50 PM »
BTW do you guys have any suggestion for a song? I really can't find a good one, already asked for like 4 friends...

5
General Discussion / Re: pyrovision problem in demo
« on: July 25, 2013, 06:42:25 PM »
Thank you guys. Love u <3

6
General Discussion / Re: pyrovision problem in demo
« on: July 25, 2013, 11:37:42 AM »
In any of the demos recorded I don't have googles equiped

7
General Discussion / pyrovision problem in demo
« on: July 24, 2013, 07:01:42 PM »
Hi,

I am trying to make a JM but in some maps there is a problem that I can't solve.
In some maps, like badlands and badwater, when I play the demo, it appears on the pyrovision mode, and I can't play a demo without the pyroland.

By the way I record the demo and after I record with fraps. I don't know if it is the right way to do it.

8
Jump Help / Re: New Inf ammo and health script
« on: March 15, 2013, 03:47:05 PM »
It wasn't working to me, so i changed the code to this one:

sv_cheats 1

wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"

wait 10;give info_target
wait 10;give func_regenerate

wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"

wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable

wait 40;echo "echo regen"

9
Jump Videos / Re: My First Jump Movie
« on: March 12, 2013, 11:27:22 AM »
So, I think you should try to make another one later, pratice a bit more and, do more crative jumps, as exile said. Also, no one likes to see you failing like in  4:04 and in 3:26 .You should try  more and different maps, longer demos, but not a walkthrough of some parts of a map like you did in legion and in beef. Try to organize the demos, put the effects in the right time. So anyway, wait and pratice more for you post a bit more hard maps. I am sure that you got inspired from someone and tryed to do it yourself.

bit more hard jumps, I ment in the final.

10
Jump Videos / Re: My First Jump Movie
« on: March 12, 2013, 11:25:32 AM »
So, I think you should try to make another one later, pratice a bit more and, do more crative jumps, as exile said. Also, no one likes to see you failing like in  4:04 and in 3:26 .You should try  more and different maps, longer demos, but not a walkthrough of some parts of a map like you did in legion and in beef. Try to organize the demos, put the effects in the right time. So anyway, wait and pratice more for you post a bit more hard maps. I am sure that you got inspired from someone and tryed to do it yourself.

11
New Maps / Re: jump_bigbutt
« on: January 24, 2013, 08:11:58 PM »
The map is really good, but sometimes you really don't know what is the right way to do it and you don't even know if you are doing it right.

12
General Discussion / Re: Adrian.
« on: December 29, 2012, 02:48:24 PM »
Well fuck, i got the impression he was just taking a break but it seems i was wrong...
Whos gonna beat sync now? :(

I already beat :D




With pyro D:

13
General Discussion / Re: democall
« on: December 23, 2012, 09:30:34 PM »
Oh shit i was trying to record a pretty hard jump (to me) and wait a democall but no i dont have time now :(

14
General Discussion / Re: Loose Cannon Jumping?
« on: December 22, 2012, 06:07:13 AM »
I already tryed jump with this wep but it is pretty hard.

15
Jump Help / Re: Beginner Demo maps?
« on: December 17, 2012, 07:37:21 AM »
jump_speed is a great map to begginers.

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