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Messages - HBC

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1
Jump IT / JuJump iT / Re: Changes to iT! Servers
« on: December 03, 2013, 10:49:47 PM »
jokes on you i already retired

2
General Discussion / Re: favourite JOTW/ROTW
« on: November 15, 2013, 10:55:41 PM »
i don't like watching jumps all that much anymore, but:

rotw: tie between 30 and 52, since i liked watching aurora fail and the editing, 52 because sync
jotw: has to be 52 because tusic is a god and grates are the best

3
Jump Videos / Re: Endless Fantasy
« on: October 30, 2013, 11:42:24 AM »
tusic76 is my hero

4
New Maps / Re: jump_pushittothelimit
« on: August 18, 2013, 08:34:31 PM »
NO QUINTS????????? what is this blasphemy

5
General Discussion / Re: If Anyone's Curious
« on: July 11, 2013, 09:42:05 AM »
it's way easier to just use ratios to find out, since base noclip speed is 1504 u/s and sv_noclipspeed is set to 5, so it's 300.8 u/s per 1 noclipspeed. divide 1100 by 300.8 and you get 3.656914894.

6
General Discussion / Re: People <=> Jump Maps
« on: June 02, 2013, 12:08:50 AM »
raiin - sync
wonderland - sync
mike - sync
quba - sync
eleven - sync
huh? - sync
afterglow - sync
aurora - sync

there are no other maps. all is sync

7
General Discussion / Re: Sync Victims ?
« on: May 26, 2013, 05:55:19 PM »
this is nonsense, nom is just on leave for non-sync related reasons. jump_sync saves lives everyday by blessing people with the almighty experience of syncing.

8
New Maps / Re: jump_bounce
« on: April 30, 2013, 01:12:48 AM »
no

9
General Discussion / Re: Favourite Jump Maps?
« on: March 08, 2013, 06:53:18 PM »
jump_sync is the almighty peak of all maps. it is literally the greatest thing known to existence.

10
MGE iT / MGE iT West / Re: Weapon banlists
« on: November 19, 2012, 03:57:43 PM »
Market gardener is not good in MGE, I agree with zigzter's decision to keep it on the ban list.

11
Jump Help / Re: Crouch Jump/Jump Crouch question
« on: November 13, 2012, 10:21:55 AM »
there are 3 falling animations when you're uncrouched and 1 when you are crouched as a soldier. (i'm not sure about the other classes)

when you're in the air it will randomly choose one of the falling animations when you uncrouch and always switch to the crouching animation when you hold crouch.
There's some console command that allows you to constantly crouch and uncrouch in midair (jumpit has it but i can't remember what it is..) which would let you see how that works. Valve added a limit since people were constantly abusing it against snipers, but there's a command to remove it.

12
Jump Videos / Re: A Jump movie me and my frien made
« on: November 02, 2012, 01:54:51 AM »
MIKE's video of jump_what is the one which uses this music.

13
New Maps / Re: jump_dink_b2
« on: September 26, 2012, 07:08:14 PM »
I'm currently pretty busy with school so I'm not going to fix the last jump until I have more time to do so, but I added lighting for you clinkles that complained.

14
New Maps / Re: jump_dink_b1
« on: September 26, 2012, 01:44:13 AM »
hard jumps man... I can hardly consider the easy course being "easy". It's definitely not a beginner's map. and I finally get what you mean by grate jump. Honestly though, I CANNOT stand the textures/lighting environment. I say that even as my own map has a similiar texture scheme, but the fullbright lighting is just too much. Maybe my opinion just reflects a recent shift in that I'm beginning to value detailed maps more so than the actual jumps. Maps like aridia, tholos, and klanana just stand out to me as awesome maps. Also can you plz change that skybox... default skybox is hideous

Okay so I figured some of the mappers would lash out at me for using quba textures and fullbright. I literally only have those as placeholders for when i'm going to actually texture the map later. Also I personally don't mind fullbright and don't particularly care about the skybox because i think it looks fine.
But since it bothers you all so much to the point of not playing the map I will change it.

1. I don't understand the intended method of ridley's jump

It's supposed to be a prefire walljump. you jump onto the red carpet and fire rockets at each of the grates. the carpet will move you at the right speed so that you don't have to touch your movement keys. Ideally if you don't cheat the jump you only use the rockets you fired from the carpet, but it's kind of easy to cheat.

2. Eleven's jump is significantly easier than the previous 2 imo

Again, kind of hard to judge since some people are good at this kind of jump and others aren't, but I'll take that into account.

3. Bloody's jump was easily my favorite. Made a vid of it... I can probably guess that shooting the walls is not the intended way of doing it but i actually think it's harder this way. I just got lucky through trial and error

You did do it in an unintended way, but that's fine, I actually found out later that I forgot to make the walls shoot-through and just ran with it instead. (although in your video you actually touched one of the blue bars and should've teleported :0)

4. placholder's jump is hard as tits

You may have been doing it wrong, but regardless of that fact, I agree.

5. last jump is way too easy to be the last level. I managed to get it without any sync on the ramp, which I assume is the intended method. If you avoid touching the water (which slows you down) but still hit the ramp with enough horizontal speed, you can do rather easily w/o any syncs. Was also a bit confused at the large height of the walls at the start.

That... was a huge oversight on my part :s I'm going to make the jump harder so that you can't do that.

I will upload the new version of the map when I fix these things.

15
New Maps / Re: jump_dink_b1
« on: September 25, 2012, 03:47:08 PM »
The easy course isn't done, but the hard course is, so if you consider the hard course to be the map itself then yeah, it's ready.

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