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Messages - cbear

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1
General Discussion / Re: Jumpers getting into competitve TF2
« on: March 22, 2012, 04:10:06 PM »
MIKE in dm server tearing up idiots... good to see.

I've gotten a few adds. Feel free to msg me with any specific questions, I'm generally Away to avoid creepy nerds like conductor (BURN CODY BURNNNNN), but if you message me generally I'll reply when I'm at the computer.

"DM" Mod IP addresses. The mod is pretty fun, if you can handle getting 3v1'd from time to time and constantly flanked by scouts. You play at a competitive map mid point and try to kill the other team. When you make a kill, you regenerate a % of health. A lot of comp players 'practice' there, and it's a good place to meet people / kill nerds.

96.8.112.104:27015 Chicago

96.8.114.10:27015 Dallas


2
General Discussion / Re: Jumpers getting into competitve TF2
« on: March 21, 2012, 05:41:41 PM »
I think the hardest part about comp tf2 is finding/maintaining a team. I know for me, I was on the same team (with a few changes here and there) from a very low level until we made ESEA-invite finals. That's rare. Most teams die off within months, if not sooner. I think finding a pool of jumpers who would like to start a team would be a fun idea. I'd be willing to play a little/mentor/help set things up, if there are players out there that would be interested.

The other hard part about getting into competitive play is just breaking into the community. Most of the upper-mid level players can be dbags and shun 'bad' players. Recently; however, there's been a big push to grow the competitive scene as much as possible -- so finding in-routes isn't quite as hard now as previously.

A good starting point would be to find players that don't rage, who are willing to get crushed in scrims for awhile, are fun to play with 2-3 nights a week and can listen to criticism. If there are those people here, post up! Getting better comes with time and a little practice, and once you find timing and teamwork, it's actually a lot of fun.

I guess I should say that I'm speaking mostly about the North American TF2 scene. I don't know how well this mirrors Euroland but I assume it's about the same. We also do allow gunboats for you rocket-jumping addicts.

I'd also just like to say that cody is bad.

3
General Discussion / Jumpers getting into competitve TF2
« on: March 21, 2012, 01:07:25 PM »
The topic has come up recently in the server and with a few of the dog-men Canadians on my friends list. I'm not sure if this has been brought up on here, but being one of the competitive liaisons who dabbles in jumping, I'd like to discuss if any of you have attempted competitive tf2? --- Experiences? Good? Bad? What you like/dont like about the idea?

I'll answer any questions/give advice/possibly mentor any of you non MIKE jumpers who would like to give it a try. Feel free to add me to steam if you'd like ( http://steamcommunity.com/profiles/cbearr )

eXtv: Intro to Competitive TF2
- extv's intro to comp tf2 youtube link thing. I haven't watched it, but I assume it has more information than my stocky bear fingers can mash into this thread.

www.natf2.com (the general competitive hub these days)

http://communityfortress.com (a place with good information on starting out in either 6v6 or highlander)

I realize a lot of jumpers have no interest in the actual game, much less competitive, but I'd encourage anyone with a tidbit of interest to give it a shot. High level jumping ability translates very well to the game, and generally jumpers do quite well with a little time to learn maps and shiz.

Discuss?


4
General Discussion / Re: Jumping from...
« on: March 21, 2012, 12:49:12 PM »
I'm from St. Paul, Minnesota. I'm generally bad but can bash my head against most jumps until awkwardly completing them. I also enjoy trolling you with pumpkins.

5
General Discussion / Re: extv community of the week, maybe idea?
« on: March 14, 2012, 11:09:34 PM »
I'll bring it up to them.


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