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Messages - Scotteh

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1
General Discussion / Re: PSA To all mappers
« on: August 06, 2013, 10:52:27 AM »
pros of uploading the file: you don't have to waste time unzipping it

2
Jump Videos / Re: Virtual Dub i guess?
« on: March 22, 2013, 09:53:47 PM »
1. combine tga's in vdub (use the match fps option in the video settings), render out uncompressed avi
2. edit in vegas and render out uncompressed again
3. use megui or handbrake to encode in h.264

that's always been my process for vids. dunno if there's a better way these days or not. like dave said it's completely normally for uncompressed avi's to lag. just encode them with a playable format (use h.264 pls) and it'll be good.

3
Jump Videos / Re: Prediction
« on: February 23, 2013, 08:19:39 PM »
fancy

4
General Discussion / Re: getting into rocket jumping
« on: February 07, 2013, 10:53:15 AM »
One of my friends called Patcherson randomly just said "you know there's servers dedicated to rocket jumping? let's join one" while we were in a pub. I said ok and we joined joe.to jump server. I saw some scrub called dellort in there and thought "whoa this guy is good" and pretty much just played on that server for the next few weeks, practising and spectating the regulars (dellort, timmy tissue, nevolution, bematt etc) until I got semi decent.

This was like early 2010 I think. Maybe feb or march.

5
New Maps / Re: Jump Annex v4
« on: February 01, 2013, 07:06:00 AM »
drexen #1 medic

6
Jump Videos / Re: Jump_cheval bonus jump (2 ways)
« on: January 12, 2013, 04:49:22 PM »
I'm actually amazed you managed to process a video and have it come out as 640x360 resolution. Surely along the way you have the option to choose a better resolution?

7
New Maps / Re: Group map thing stuff
« on: December 31, 2012, 12:42:30 PM »
nice jump 11 bro

8
General Discussion / Re: Adrian.
« on: December 30, 2012, 03:40:33 PM »
weed is cute

9
General Discussion / Re: Adrian.
« on: December 30, 2012, 01:36:55 AM »
wait what

what's going on

10
Jump Videos / Re: Run of the week
« on: November 17, 2012, 03:31:15 PM »
i thought run = flawless with timer :S
nice anyway

why? if that was the case then some maps can never be recorded which is silly. why is missing a jump a big deal if it's fastest time ever for that map.

11
New Maps / Re: jump_squared_b1
« on: November 17, 2012, 04:28:47 AM »
#1 map

12
General Discussion / Re: STAR-induced traffic
« on: November 11, 2012, 04:54:52 PM »
I thought it was a good video. It would have been much better if you emphasized how to do a basic rocket jump though (jump + crouch + shoot at the same time) because most people can't even do that.

13
General Discussion / Re: Your favorite jump map?
« on: November 10, 2012, 12:59:58 PM »
soar a4 and fuck demo jumping shit's 2 hard

14
General Discussion / Re: What mouse do you use?
« on: August 24, 2012, 02:50:06 PM »
Deathadder is best

15
New Maps / Re: jump_legion
« on: August 12, 2012, 08:14:15 PM »
ctapping makes jumping less fun, so I won't play any map that requires it unfortunately

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