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Messages - CL4P-TP Steward Bot

Pages: [1] 2 3 ... 6
1
General Discussion / Re: new C-tap script
« on: October 22, 2013, 09:34:10 AM »
Now alle can be good at jumping with this

you wanna fucking go right now?
aurora fokin pussy fo rejectin challenge



but your forgetting the point alle would have to c-tap to get to him

2
General Discussion / Re: new C-tap script
« on: October 21, 2013, 11:45:46 AM »
props to that dude

3
General Discussion / Re: new C-tap script
« on: October 21, 2013, 10:45:59 AM »
close enough ;)

4
General Discussion / Re: new C-tap script
« on: October 21, 2013, 10:21:54 AM »
Note: When using wait commands, it is server tick rate and fps dependant. What works for one person won't work for another, so this may or may not work.  Best way to ctap is to just learn to ctap instead of trying to rely on a crutch script.

almost all rocket jumps are ping dependent when a ping of 100+ is in place its almost impossible to rocket jump

5
General Discussion / Re: new C-tap script
« on: October 21, 2013, 09:25:50 AM »


since im just a beginner at scripting anyone can edit the script and post it in the comments and explain what the change is, like i said it's just a basic script


GUYS READ THIS BEFORE YOU SAY ANYTHING

6
General Discussion / Re: new C-tap script
« on: October 21, 2013, 09:12:08 AM »
wrong
i did say im new to scripting and this helps me with ctapping if you'd like you can make a modification to it to help you

7
General Discussion / new C-tap script
« on: October 20, 2013, 04:35:26 PM »
basically whatever key you want to press for c-tap replace it with "mouse5"

EDIT
Ok so i looked at the code and some c-tap i see what you mean by it not being possible without a "wait" commade in there so i believe it is now fixed (i tested it and it worked)

Code: [Select]
alias +duckAttackJump "+duck;wait 8;-duck;wait 4;+jump;+attack;wait 20;-attack;+duck;wait 2;-duckAttackJump"
alias -duckAttackJump "-jump;-duck"
bind mouse5 +duckAttackJump



since im just a beginner at scripting anyone can edit the script and post it in the comments and explain what the change is, like i said it's just a basic script

ps--- dont forget to put "exec <whatever you named the script>" in the console

8
New Maps / Re: jump_deserted_b1
« on: October 20, 2013, 01:42:56 PM »
couldn't you have made it earlier XD , i think every rocket jumpers biggest task to learn was pogoing and syncing as they require timing more than skill, great for any new rocket jumpers
Edit: Also the way youve set it out from course 2 so a person who already knows that certain thing they can then go onto course 2 but incase a beginner is like yeah yeah yeah he must know how to pogo from course 1   10/10

9
New Maps / Re: jump_underground
« on: October 20, 2013, 01:10:33 PM »
this maps got a great layout especially how they're packed ontop of each other

10
New Maps / Re: hugebutt
« on: October 20, 2013, 12:57:14 PM »


So thats what you get when you mix jump_ugly and jump_hugeass together :O

11
New Maps / Re: jump_ugly
« on: October 20, 2013, 12:48:40 PM »
i don't know if its just me but theres no regeneration on the 2nd jump so people without a regen script is screwed

12
Jump Help / Re: Anyone know some good beginner demoman maps
« on: October 20, 2013, 12:00:02 PM »
thanks

13
Jump Help / Anyone know some good beginner demoman maps
« on: October 20, 2013, 08:19:21 AM »
Anyone know of some beginner demoman maps that work on air pogos and stuff like that?

14
Jump Help / Re: Rocket Jumper --> Rocket Launcher Model/Skin
« on: October 20, 2013, 08:04:31 AM »
its for when i market garden, then i only have to worry about fall damage  :)

15
New Maps / Re: Jump_collab (round 2)
« on: October 20, 2013, 07:58:47 AM »
I'm so happy i joined this community because theres stuff like this where all the best map makers come to one union and make the best map ever

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