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Messages - Guyyst

Pages: [1] 2 3 ... 5
1
Jump Videos / jump_steel_b1
« on: December 02, 2013, 02:58:47 PM »

jump_steel_b1

2
ChiLL0uT Z0nE / Re: Chillout needs maintenance
« on: November 27, 2013, 01:27:05 PM »
i never tried so hard to understand a text

3
Whatever / Re: Has Afterglow Gone Too Far?
« on: November 23, 2013, 02:39:15 PM »
help me

4
General Discussion / aurora
« on: November 14, 2013, 06:38:25 PM »
aurora

5
Jump IT / JuJump iT / Re: A proposal for JumpIT (from Tort)
« on: November 14, 2013, 09:49:02 AM »
JOHN YOU HAVE ADMIN. YOU HAVE HAD ADMIN FOR LIKE MONTHS. WHAT ARE YOU BITCHING ABOUT.


he's prolly bitching bout the fact that a guy who eats roughly 30 burgers a day gets admin

6
Jump Videos / Top Time youtube channel
« on: October 28, 2013, 08:37:07 PM »
Top Time now has a YouTube channel where every good run of us is gonna be uploaded.


And the first run is gonna be big me:



jump_collab speedrun - 6:33 by guyyst Small | Large

7
General Discussion / Re: Collab 2
« on: October 28, 2013, 01:17:03 PM »
Good idea, too lazy to make an entire map myself but one jump wont take that much effort

9
Sync will never be flawless'd, and to my knowledge nobody has beaten squared yet  Edgebug will be impossible to flawless, and rebound would be pretty damn hard to pull off, same with soar.  Then you have maps that are simply too big for a flawless run, like 4starters or collab, not to mention scorpion.


What's this about Rebound not being flawlessed?


That was NOT falwless, it's just edited properly

11
General Discussion / Re: How long did it take you to get 'good'?
« on: October 24, 2013, 06:47:57 PM »

but I still can't beat maps like jump_adventure, jump_littleman, or jump_heavy_b1 which are considered 'easy'.


And I always thought littleman is The Hardest Soldier Map...

12
New Maps / Re: jump_ugly
« on: October 16, 2013, 09:43:13 AM »
Why would anyone ever use those textures, -frag

13
Sourcemod Information / Re: Bounce Checker Plugin
« on: October 15, 2013, 10:14:56 AM »
You could have added shoot straight down + crouch/nocrouch as a bounce height.

Not that common but yeah

14
Mapping Tutorials / Re: timed teleport
« on: October 05, 2013, 12:34:51 PM »
1. Make a trigger_teleport and set it to start diabled = Yes and give it a name.  http://puu.sh/4IhBn.png

2. Make a trigger_multiple at the same spot where the teleport is and set 2 Outputs targeting the teleport: http://puu.sh/4IhHb.png

15
New Maps / Re: jump_alle
« on: September 26, 2013, 09:44:51 AM »
What did i do lol



edit: oh wow

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