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Messages - snufkin

Pages: [1] 2 3 ... 12
1
General Discussion / Re: Jump map difficulty ranking
« on: Yesterday at 01:24:49 AM »
could someone sort these maps into a list for difficulty and not include the speedrunning

2
General Discussion / Re: Disable Payload round times?
« on: December 02, 2013, 03:40:00 PM »
mp_tournament 1

3
New Maps / Re: jump_ballin WIP
« on: December 02, 2013, 03:20:41 PM »
I've remade the last version and made it better basically (everything is on the grid properly and the jumps suck less).

4
General Discussion / airpogoing in competitive?
« on: November 25, 2013, 10:55:03 AM »
this is only slightly related to jumping, but do you think airpogoing as demo is viable? I think you're left with around 55 health without a buff, so with a full buff you would be left with 140 health.

on the process rollout you can airpogo to gain momentum up the second ramp, but this isn't always necessary.

5
General Discussion / Re: PC Specs
« on: November 24, 2013, 12:19:08 PM »

6
General Discussion / Re: Any map to get good at airstraffing?
« on: November 24, 2013, 12:14:37 PM »
jump_annex blu course jump 6

7
General Discussion / Maps designed with speedrunning in mind?
« on: November 20, 2013, 10:17:06 AM »
So after trying out jump_orbital and seeing the speedruns of it I noticed how the map includes elements to it that encourage speedrunning (the ramp slides for example and it being continuous instead of using teleports in between jumps). I was wondering whether you prefer maps that are devoted to speedrunning, or maps that don't include any speedrunning elements at all, or do you prefer a mix of the two?

8
New Maps / Re: Jump Ontra [Final Release]
« on: November 18, 2013, 10:54:06 AM »
sorry if I'm being blind but is it for soldier or demo?

9
Jump Help / Re: Easy Jumps On cp_orange?
« on: November 15, 2013, 05:10:28 PM »
use the slides on the 1st capture points and sync stuff

10
Mapping Tutorials / Re: Drexen's timer
« on: November 09, 2013, 08:56:49 PM »
at first I didn't realise how good this is, but after playing on the beginnings map I can see how easy it is to share your time without recording anything.

11
New Maps / Re: jump_competitive_b1
« on: November 07, 2013, 01:44:56 PM »
remove the extinguisher on the badlands last jump

were those actual ctaps?
and I really liked the way you linked the jumps

12
General Discussion / Re: A Friendly Hello
« on: November 04, 2013, 11:32:14 AM »
yo sup

13
Jump Help / downward wallpogo into upward wallpogo and vice versa
« on: October 28, 2013, 05:11:29 AM »
can someone explain which keys I should be pressing for wallpogos where you have to go up and down. I'm stuck on jump 5 of the d course in 4starters and I can barely make any progress. how do you control your height? I can only ever seem to go up or down, not at a set level.

EDIT: um I just did jump 5, but I think it was luck.

14
Mapping Tutorials / changing decal colour
« on: October 26, 2013, 09:09:28 AM »
is there anyway I can adjust the decal colour on numbers? I want the numbers to be white.


15
New Maps / Re: jump_deserted_b1
« on: October 23, 2013, 10:41:30 AM »
Wow, this is awesome for a first map. This will really help me practice wallpogos.

edit (after actually playing it):
overall I REALLY liked being able to see the more complicated jumps, in jump 24 for example you can look around the corner from the starting block
I really liked 21 with all the possible combinations
that jump afterglow mention is really
jump 24 is really good, but you can jump over the first slope (maybe add block similar to the one on 27 that means you have to pogo idk)
jump 25 ceiling should be higher

then I stopped playing

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