New Maps / Re: jump_typh
« on: December 01, 2013, 10:27:32 PM »Where is the bonus jump?
When you're at the cap turn around. There'll be two glassy things. Lick one of the glassy things.
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Where is the bonus jump?
The thing is that it's not constantly diminishing... it's a bit unpredictable... from 6 to 11 for demo? I don't know man, I'm really skeptical about factoring in the number of submissions. Merely being able to complete a map hardly means anything anyways imo. Anyone can submit a multi-hour time.
I also don't believe in heavily weighting the later stages. It can be just as hard to speedrun an easy map as a hard map. Perhaps some weight to the later ones, but not a huge amount.
Not too sure about what you mean about golf score thing. Anyways the thing I want to change with a point system revision is to enable someone who misses a stage but still does really well (like top 3 in the rest) will still have a chance of winning. From the sounds of it, the golf thing isn't fixing that (as you're placing someone who misses a stage into last place???) As it is, once you miss a stage, you pretty much lose all chance of placing highly, which is I don't think is good.
That's really no different than looking at the total sum of their scores though... you're just changing things by a factor of 5.
Just average the points for all 5 stages.
Then a person could get 1st in a single map and not run and still be at least tied for 1st place overall
the only okay speedrun strat in that video would be jump 7 everything else is too slow
wow people hating on typh
good let the anger fill you
but yes i agree some jumps are shit but i don't really care because it's too late to change anything and mapping is shit
jump_typh_a1 jump variations |
typh #8 speedrun killer imo
Same here but also 6... and 10...
Lucky for me I have completed the map and recorded it. So at the very least I'm getting last place! (it was over an hour...)
Two right wall jumps to a left wall double and a speed pogo, for 8?
typh #8 speedrun killer imo
It could have been a bounce too, but I'm pretty sure I didn't hear the fall damage sound.you die on double stickies with mp_falldamage 0?Yes, because mp_falldamage 0 doesn't prevent fall damage
the edgebug makes that vid an automatic A+
Jump_void_b1 jump 19 |