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Messages - RNC1839

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1
New Maps / Re: jump_typh
« on: December 01, 2013, 10:27:32 PM »
Where is the bonus jump?

When you're at the cap turn around. There'll be two glassy things. Lick one of the glassy things.

2
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 10:54:07 PM »
The thing is that it's not constantly diminishing... it's a bit unpredictable... from 6 to 11 for demo? I don't know man, I'm really skeptical about factoring in the number of submissions. Merely being able to complete a map hardly means anything anyways imo. Anyone can submit a multi-hour time.

Fair enough but I still consider finishing a map to be something, but not groundbreaking by any means. Still deserving of points, but not 80+ for a several hour run.

I also don't believe in heavily weighting the later stages. It can be just as hard to speedrun an easy map as a hard map. Perhaps some weight to the later ones, but not a huge amount.

Weighting the maps would be a lot easier if we could agree on a number that defines how difficult a map is. BUT that's entirely impossible because it's trying to objectify subjective data.

Not too sure about what you mean about golf score thing. Anyways the thing I want to change with a point system revision is to enable someone who misses a stage but still does really well (like top 3 in the rest) will still have a chance of winning. From the sounds of it, the golf thing isn't fixing that (as you're placing someone who misses a stage into last place???) As it is, once you miss a stage, you pretty much lose all chance of placing highly, which is I don't think is good.

Personally I think people should be penalized if they don't submit and can definitely finish the map. This feeling mostly comes from my one week rant but that's just me. To make it fair for a person who does well but can't finish stage # for whatever reason is the difficult bit. And there really isn't a way to do that without either ruining the not as good people's scores or massively inflating their scores.

The golf score would basically make it so a person's place is their score. So to fix the golf idea I think averaging a person's total golf score by their number of runs then the closest to 1 at the end wins. BUT this is the same as not using golf scores and still averaging with their total number. Both of these lead to a chance at stealing first (or whatever). So that wouldn't work very well either.


With the bonus point thing I think this is a good idea the only issue is how big the bonus' will be... I think basing the stage bonus off some logarithm or exponent of something. Or asking everyone what the bonus should be based on difficulty, average the answers, round down, and that's the bonus.


Fortunately I have an even better idea.

Fuck points. Give cookies.


Seriously though. I had an idea that seems really stupid... Anyway create a voting system. Make it so people would see the times and places for everyone (google docs), then rank everyone by how well the voter thinks the others did overall. So voters would choose overall 1st, 2nd, 3rd, etc. I think this is stupid, but could work, I highly doubt it though. Also this would just turn into a popularity contest very quickly.

3
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 09:42:45 PM »
That's really no different than looking at the total sum of their scores though... you're just changing things by a factor of 5.

Yeah I realized that a few minutes after posting...



Anyway I have more ideas.

Adding on to the weighting it idea. The total number of submissions is how many points #1 gets then decrement from there down to 1 point. Then multiply the score by the stage number minus one. So the math would look something like this:

Stage 1. Fuck stage 1.
Stage 2. 20 submissions, 20 possible points. Multiply by 1. #1 gets 20 points. #2 gets 19 points...
Stage 3. 15 submissions, 15 possible points. Multiply by 2. #1 gets 30 points. #2 gets 28 points...

Stage x. n submissions, n possible points. Multiply by x-1. #1 gets n*(x-1) points. #2 gets (n-1)*(x-1) points...


With a constantly diminishing number of participants this would work fine. Also because the best are always submitting there's no issue of someone stealing first.



OR we could do it golf style and if someone doesn't submit they forfeit to last place +1 or any other number really. So 5 would be the best score possible (quba). I like this one the most actually.

4
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 08:54:33 PM »
Just average the points for all 5 stages.

Then a person could get 1st in a single map and not run and still be at least tied for 1st place overall


That's why I said ALL 5 stages. If someone gets 1st on one map and don't submit for the others they get 20 points. If someone gets 2nd on all maps they get 99 points at the end of the comp.

5
General Discussion / Re: Beginnings 2013 point system revision?
« on: November 30, 2013, 07:48:22 PM »
Just average the points for all 5 stages.

6
General Discussion / Re: Beginnings 2013
« on: November 27, 2013, 12:51:58 AM »
Holy Library of Congress Batman! It's a wall of text!

<rant>

I think the main problem surrounding this competition is that everyone seems to be forgetting that this is one week per map.

In one week the best will win which is going to piss off the people who complain about not being really good. For what ever reason everyone that I've encountered that complains about not being the best feels entitled to being better instantly somehow. This of course leads to the entire 'up and coming' argument. But like Afterglow said it's a stupid argument with loads of fallacies. I mean I consider myself to be 'up and coming' do I win suddenly? No of course not because I haven't earned it. You need to earn your rank among the best and that will involve hundreds of hours of practice. For some more time, for others less. Also this is over one week people who have done more speedruns are better at learning maps and getting top times. Meaning there will be a considerable gap between the good, average, and bad. Look at void for example: 40.2 seconds between me and the number 10 spot. I'm clearly not the best and I don't do many speedruns. Another point is that if some one genuinely can't finish a map that's perfectly fine. This competition was built with this in mind. The best people will win it's meant to be like that to test everyone. It's not like all the best people will just fart through every map. When a new map is released and is more difficult it's more difficult for everyone.

In one week the best will get annoyed that they didn't get a perfect run. This is also stupid because this competition isn't like Skillsrank where you can spend a year grinding a map and get the best time. You have one week and at the end you submit your best run. On both of the runs I've submitted and the one I'll submit for stage 3 they haven't been perfect, but I still submitted them. By not submitting you're letting people that do submit beat you by default. It's only one week long, once these maps get thrown onto Skillsrank servers then this idea will make sense.

I'm a mid tier (small) jumper and I don't expect to get close to the top time, but the fact that so many people are making it so easy for me really devalues my rank. When Afterglow first said 1000 people could be participating I said "alright I'm going to try for top 200 and see how I do" but now I'm 11th. And it annoys me because I didn't beat anyone who's better than me, and they didn't beat me, they just quit. I don't feel I deserve 11th, but since no one better than me wants it I'll take it.

This isn't a competition to find the best jumper, Skillsrank already does that. It's a competition to find the most flexible best jumper, and that flexibility is what really counts.

</rant>

As far as difficulty it is a real bitch to nail properly with out just copying another map entirely. The only solution (which is too late to use anyway) would be to have two people make all the maps, one doing the solly and one doing the demo. But I understand how much of a bitch that would have been on the map makers. I have been saying over the past week that typh should have been stage 4; however, this leads to the problem of getting another map to fill the gap. I've also been hoping that stage 4 is going to be basically the same as typh in difficulty otherwise stage 6 will just be soar times 3. Also if each map were piss easy then in one sense it would have been better because it would see who had the best strategies, but it wouldn't answer who the best jumper is, which is a big part of this comp. It really is too late to change any of the maps and I hope that after the comp non of the map makers dumb down there maps because so far they have been good just more difficult than most of us were expecting. And honestly all of my hatred towards typh has been because I'm speedrunning it.



one week

7
General Discussion / Re: Beginnings 2013
« on: November 26, 2013, 02:52:48 AM »
the only okay speedrun strat in that video would be jump 7 everything else is too slow

I agree, but I'm not very good and those strats are easier (for me) for some voodoo magic wibbly wobbly reason.
Also speed isn't my main concern (yes I know it's a speedrun shut up), it's more important that I finish at all, also only about 8 people are going to submit times.

8
General Discussion / Re: Beginnings 2013
« on: November 26, 2013, 02:35:08 AM »
wow people hating on typh
good let the anger fill you

but yes i agree some jumps are shit but i don't really care because it's too late to change anything and mapping is shit


I don't hate typh. I just... uh... ok yeah I hate it but it is still a good map... actually no it's only about 77% not shit. Fuck 6 and 8 so hard.



Anyway here's a video I put together of my "perfect" strats for 7,8, and 9. I actually made music for this video as well so enjoy that.

jump_typh_a1 jump variations

9
General Discussion / Re: Beginnings 2013
« on: November 25, 2013, 12:59:22 AM »
I just have one thing to say right now. *clears throat*

FUCK TYPH

That is all.

10
General Discussion / Re: Beginnings 2013
« on: November 23, 2013, 09:10:23 PM »
typh #8 speedrun killer imo

Same here but also 6... and 10...

Lucky for me I have completed the map and recorded it. So at the very least I'm getting last place!  :D (it was over an hour...)

Two right wall jumps to a left wall double and a speed pogo, for 8?

That's certainly how you're supposed to do but not at all like how I did it...

I used the back wall to get a triple sync then wall shot over. It's stupid but it worked... once...

11
General Discussion / Re: Beginnings 2013
« on: November 23, 2013, 08:37:03 PM »
typh #8 speedrun killer imo

Same here but also 6... and 10...

Lucky for me I have completed the map and recorded it. So at the very least I'm getting last place!  :D (it was over an hour...)

12
Jump Videos / Re: Soldier jump videos
« on: November 22, 2013, 10:13:27 PM »
Various Edgebugs on jump_void_b1


I got a few more edgebugs on void and decided to share them.

13
General Discussion / Re: Beginnings 2013
« on: November 19, 2013, 02:04:59 PM »
It could have been a bounce too, but I'm pretty sure I didn't hear the fall damage sound.

you die on double stickies with mp_falldamage 0?
Yes, because mp_falldamage 0 doesn't prevent fall damage

uhh...

https://developer.valvesoftware.com/wiki/Mp_falldamage

14
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 11:11:55 AM »
the edgebug makes that vid an automatic A+

And it was completely on purpose (accident). I can get this anytime I want now (never again in my life). I am the best (lucky).

15
General Discussion / Re: Beginnings 2013
« on: November 18, 2013, 01:21:44 AM »
I was going to keep this strategy secret but I'm an idiot...

I also wasn't going to put this video up until the exact second stage 2 ended just to be a dick...

Anyway here's an easier way to do jump 19 on void.

Jump_void_b1 jump 19

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