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Messages - EXC0

Pages: 1 [2]
16
General Discussion / Decals
« on: September 03, 2012, 12:01:07 PM »
I don't understand a few things about my graphical config, even though I re-enabled decals they will not show up, such as level numbers for most maps and arrows on a few that greatly help for example. Fences are invisible as well and I think that is the Nvidia level of detail settings that I use that control that, but also can disappear due to config alone.

I thought it was "r_drawdetailprops 1" in combination with "r_decalstaticprops 1" but that still had not worked.

Would love if somebody could assist me and everybody else with this problem, as I can assume I am not the only one here with it.

https://dl.dropbox.com/u/56173521/help.rar

17
Jump Videos / Re: jump_cat run by Kandrix
« on: May 31, 2012, 04:51:23 AM »
If I get a fixed version Ill record a speedrun of this for you exile.

18
General Discussion / Re: Summer Map Competition
« on: May 12, 2012, 09:50:30 PM »
We have too many beginner maps already

19
General Discussion / Re: Defrag - looking for testers
« on: April 03, 2012, 09:14:47 PM »
Weapons are turning out great, plasma works, rockets seem to be ok, a little strong, grenades arent really there and I don't know what the flamethrower is :] good job cranck

20
General Discussion / Re: Jumpers getting into competitve TF2
« on: March 21, 2012, 06:47:01 PM »
I'd love to...

..."jump" into this again.

:]

21
New Maps / Re: Me Made a Map
« on: February 26, 2012, 03:49:09 PM »
D secret is on the red ramp surf. Also the exit portal to it is broken.

22
New Maps / Re: Me Made a Map
« on: February 26, 2012, 12:08:11 PM »
Found a major glitch, should put a wall below the D hidden course to prevent me from ctapping up to the wall. Also you can jump off the second plat, fire a second rocket, then fall and do a double to the intel.

first one is the double
second one is the ctap to wall.

not sure if the demos could help you much

23
General Discussion / Re: A thank you to the community
« on: January 10, 2012, 08:45:00 PM »
I thought seeing people destroy the jump I was on first try made me want to jump more, made me want to be that good.  It shows you how good you could be with practice

I remember Dino and mixup were the ones who got me into soldier, at that time I was just a babby soldier, had about 10 hrs soldier, almost least played class, then i was all by myself in adventure one day, stuck early on in course 4 as most people were at some point, I swear I was there for hours on end, having dino help me thru the course. Maybe a few months later pretty much spending every moment in jumpIT as I still do, I was able to flawless the map, I was so proud of myself. As I moved onto harder maps I saw people like MIKE, raiin and wonder do insane jumps and was awed, at that point it was my quest to be able to do that. Now here I am with 500+ hours and counting as soldier trying to still improve and get to the level of which some of these great players excel at.

24
General Discussion / Re: Democall
« on: January 09, 2012, 10:34:26 PM »
Here is the clip I'm sending in, its better than the first one because the first one kinda sucked.

http://www.megaupload.com/?d=ITW5EVG0

25
General Discussion / Re: Old School Jumpers
« on: January 09, 2012, 12:34:22 AM »
My gold badge acct got haxored, so I am now enjoying my bronze badge as well.

26
General Discussion / Re: hello everyone
« on: January 09, 2012, 12:32:31 AM »
There are files you can use to give unlimited rocket launcher, binding keys to hurtme and impulse 101 are good ideas for any map. Here is the file for the unlimited rocket launcher ammo. Place the file in tf/scripts and it should work, credit to eagle for giving it to me.

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