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Messages - X_DIAS

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631
General Discussion / Re: UPDATED-> ATTENTION: READ ME EXCITING NEWS.
« on: January 08, 2011, 05:50:32 AM »
So, i already got 7 demos for this. They're not uber awesome but it is what i can do.......
I'll keep trying for a few more days.

632
General Discussion / Re: UPDATED-> ATTENTION: READ ME EXCITING NEWS.
« on: January 04, 2011, 12:20:48 PM »
i am recording some demos with stv but i can't watch them right.
i get this message.




633
ChiLL0uT Z0nE / What about some slavic folk?
« on: January 04, 2011, 10:44:30 AM »
Just for fun :D

So you can have something to ear while jumping drunk (and that's something that's really missing)

Korpiklaani - Happy Little Boozer Small | Large

634
General Discussion / Re: Jumping from...
« on: January 03, 2011, 02:42:47 PM »
X_DIAS, everyone online dunno why calls me dias, but my nick in real life since i was like 4 is X. From Portugal. i think i've only seen one other portuguese jumper, so yeah.......
also, mainly soldier but find demo jumping really amazing, not very good but i try

635
Feedback / Re: New website online
« on: December 31, 2010, 09:14:08 PM »
ooooooooooo.....................shiny!!!!!!

he's credit to team!!!
well done!

636
General Discussion / Re: ATTENTION: READ ME EXCITING NEWS.
« on: December 31, 2010, 11:16:22 AM »
Even noob jumpers like me can send demos? If they turn out cool of course....

637
New Maps / jump_heaven_a2
« on: December 30, 2010, 11:37:00 AM »
http://www.mediafire.com/file/a8np4882734djut/jump_heaven_a2.rar

jump_heaven_a2

changes (for those that may be intrested):

-Fixed teleporter at spawn
-Made all complicated brush work func_detail(including tele-angels)
-Fixed wrongly solid red brush in jump12
-Fixed teleport in jump8
-Made the rooms in some jumps smaller to prevent Mr.11 cheating using double jumps
-Changed jump5 to make the inverted pogo more real
-Added clips in some begin and end plats, so people don't rage when they fall through
-Made the door in jump14 open faster
-Changed textures in the begining of the jumps
-Pogo reduced a lot in last lvl
-Modified jump12 so you now start on the ground
-Added warning textures in wallpogo jump and last jump
-Reduced map brightness
-Added teleporters in jump16 plats, and timed teleport in the ramp, to prevent players to climb it to double again


-New jump added


Cheers

638
Jump Help / Re: Help Developing skills.
« on: December 29, 2010, 03:59:49 PM »
Just kidding :D

639
Jump Help / Re: Help Developing skills.
« on: December 28, 2010, 04:50:42 PM »
Ask Raiin, he somehow plays with 250+ ping regularly.

I bet that if you make him play with normal (30ish) ping he wouldn't be that good jumping.

640
General Discussion / Re: Future of speed runs.
« on: December 28, 2010, 07:08:00 AM »
Clear save and use map regen only.

641
New Maps / jump_heaven_a1
« on: December 27, 2010, 02:46:11 PM »

Blah balh blah, first alpha version available here: http://www.mediafire.com/file/ocs2sz66f66p9pu/jump_heaven_a1.rar

Only 16 jumps. Planing on 26 for the final version.

Any feedback you want to give, be my guest. That's the true purpose of realising a pre-version right?


X_DIAS

642
New Maps / Re: New map help
« on: December 27, 2010, 05:58:17 AM »
For multiple buttons opening a door, its just a bunch of func_buttons that when activated (by however you want) will add a value to a math_counter, and when a certain value is reached, the door opens. So if we have 3 func_buttons, and when each one gets pressed, it adds '1' to math_counter. We set math_counter to have a max value of 3, so when all three buttons are pressed, it will equal '3'. All you need to do is add a triggered event to the math_counter to open the door when it reaches the value '3' (and one to reset it).

You can also decompile any map, load it up in Hammer and take a look.

  That's basically what raiin said but you talked for dummies, so i think i got it :) thx

Edit.: Raiin just guided me step by step and its already working. Thanks for your patience.

check fpsbanana.. there are lik 150 awesome looking skyboxes there made by 1 guy.. but as matti said, the sky box is just a very small finishing touch


Yeah, i know. I'm currently using mpa113

643
New Maps / New map help
« on: December 25, 2010, 04:42:39 PM »
So guys, i've been working on another soldier map.
It's called jump_heaven.
I'll be releasing a alpha version soon i hope, just to get some feedback on the few jumps i made so far.
The biggest issue i'm getting is in discovering an apropriate skybox for it.
Any suggestions would be welcome.

Also i'm having trouble setting multiple buttons to open a door. Raiin already told me how to do it but it didn't work.

Thx
X_DIAS

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