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« on: September 27, 2013, 03:41:13 PM »
There are a lot of texturing issues that need to be fixed. Inconsistent "fail" texture makes it really confusing. Floors that are the same texture as the walls/walls that are all the same texture with uniform lighting makes it difficult to tell where to go. That level towards the end (I think? I got to a point where even when no clipping around, I couldn't figure out if there was more) where the fail texture starts at the same level as the floor AND has the same texture as the floor is poor design. And on that same level, why does hitting a wall in the middle teleport me back to the middle, but failing later in the jump teleports me back to the beginning?