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Author Topic: Vrad doesn't like rooms that are too tall  (Read 75 times)
Maggot
*

Posts: 5
I am trying to make a 4000 * 20000 HU room. 4000*4000*16000 seems to be alright, but anything bigger than that has issues. Even after I remove every single other thing except a team spawn, so that it's just six world brushes, vrad.exe crashes and my map compiles fullbright.
   
Rocketeer
****

Posts: 331
the skybox is the limit
Select all the brush faces with the texture tool and turn up the lightmap scale. VRAD dies whenever it's given more data than it can manage.
   
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