Heya there, Whenever I make a room around the size of 2600+ units in width or height...VRAD always seems to herp and crash when compiling. I have stuck hint brushes within the room and/or to the entrance of the room and it still crashes. It's becoming rather annoying as I am nearing completion for my jump map :S Any help would be much appreciated. Edit: Compile log... Fast Compile Selected! Compile Start Time: 15 November 2013, 07:24:13
-------------- Start Compile BSP ---------------- VBSP Started, Please Wait!
VBSP: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vbsp.exe (Nov 7 2013) 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials Loading C:\Users\Matt\Desktop\jump_ontra.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/jump_ontra/nature/blendground_canyon_wvt_patch Patching WVT material: maps/jump_ontra/egypt/sand_floor_blend_03_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 26 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Matt\Desktop\jump_ontra.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (7) (400297 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 3627 texinfos to 2100 Reduced 95 texdatas to 74 (3655 bytes to 2613) Writing C:\Users\Matt\Desktop\jump_ontra.bsp 7 seconds elapsed
Compile Complete for this module. VBSP Completed: 15 November 2013, 07:24:22 VBSP: Compile time: 7 seconds elapsed
-------------- Start Compile VVIS ---------------- VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vvis.exe (Nov 7 2013) fastvis = true 8 threads reading c:\users\matt\desktop\jump_ontra.bsp reading c:\users\matt\desktop\jump_ontra.prt 874 portalclusters 1993 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 4777 visible clusters (4.25%) Total clusters visible: 112441 Average clusters visible: 128 Building PAS... Average clusters audible: 229 visdatasize:102839 compressed from 195776 writing c:\users\matt\desktop\jump_ontra.bsp 0 seconds elapsed
Compile Complete for this module. VVIS Completed: 15 November 2013, 07:24:22 VVIS: Compile time: 0 seconds elapsed
-------------- Start Compile VRAD ---------------- VRAD Started, Please Wait!
VRAD: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Matt\Desktop\jump_ontra"
Valve Software - vrad.exe SSE (Nov 7 2013)
Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad']
Loading c:\users\matt\desktop\jump_ontra.bsp Setting up ray-trace acceleration structure... Done (0.19 seconds) 10219 faces 32173512 square feet [4632985600.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 10219 patches before subdivision 560089 patches after subdivision sun extent from map=0.087156 sun extent from map=0.087156 194 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... Compile Complete for this module. VRAD Completed: 15 November 2013, 07:25:08
One Line Summary: 15/11/2013 07:25:08, jump_ontra.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:08, 00:00:00, 00:00:45, 00:00:54 History.csv was updated.
Compile Summary - job mode: FAST Map Name: jump_ontra.vmf VBSP - mode:normal , 7 seconds, 00:00:08 elapsed VVIS - mode:fast, 0 seconds, 00:00:00 elapsed VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:00:45 elapsed Total Compile time: 00:00:54
« Last Edit: November 15, 2013, 01:29:18 AM by Duskshard »
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