Jeez there have been a lot of maps lately... Will test this out... edit: Just played it. Pretty fun map. 1) 11 seems a bit too easy compared to the few previous lvls. Just read jakey's post that there's a tele on the ceiling. Didn't even notice. Chances are if you hit the ceiling you're prolly going to fail the lvl anyways. 2) 13's last pillar is unnecessary and probably even makes the lvl harder by trying to hit it. Skipping the last pillar also allows you to double on that lower plat pretty easily, which I assume is a ctap or something? The number 13 is also a bit too hard to see in that spinny thing. The lvl also seems quite easy for where it is. 10 for instance seems like a harder lvl imo. 3) I hope the timed teles on lvl 8 and 13 only affect a single person. May need a redesign otherwise it'll get annoying if there's a bunch of ppl on those lvls at the same time. Also not sure I like that glass you go thru on 8. 4) 14 is an awesome lvl. Maybe clean up the ramps a bit like jurf for a later release? 5) Bonus could use teles to the lvl select at start and end of it. 6) I don't rly like the alternating black/white colors for the numbers, one or the other would be better imo. Black with lights shining on them could make them bright enough to see. And some are transparent and some aren't. And the 9 and 11 are both white instead of alternating at the lvl select. Add another lvl to fix the symmetry plz !!! Overall a solid map imo, your best yet. Will be fun to speedrun, though the speedshots like on 16 will prolly kill me. Definitely feels a lot cleaner than your others, jumps and looks wise. It does seem a bit dark, but that may be my laptop idk. Also nice to see someone else using my mapping resource vmf
« Last Edit: July 06, 2013, 09:18:41 PM by Afterglow »
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