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Author Topic: Working conc and quad maps  (Read 534 times)
Soldier
*

Posts: 247
NOTE:  MAPS WILL CRASH THE SERVER UNLESS JA IS ENABLED

the quad and concmap names need to be added to JA enable tags...

Here is a list of 'working' conc and quad maps. By working i mean you dont spawn in the middle of nowhere...
Im going through a few more as boredom is around but for now thats what ive found.

http://www.sendspace.com/file/3kowpv
Lua scripts just in case...


http://www.sendspace.com/file/gqta9w
concmap
concmap2
concmap3
concmap_cave
concmap_exist


http://www.sendspace.com/file/z320rc
quad_tyrant_tf
quad_tyrant2_tf2
quad_meow
quad_shock

« Last Edit: January 28, 2011, 09:21:10 PM by drwhooo »
   
img  rush
Guest
Should have renamed the maps from concmap_ to conc_ before releasing them :P. concmap_<name> looks so dumb, because obviously it's a map so that doesn't need to be in the name!
   
Soldier
*

Posts: 247
well they arnt my maps.. but i guess if more ppl really want (as in other server admins) we can rename them to make more sense.
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
Been talking to crank and i'm working on remaking the 4 quad_rocket maps (4 in 1)
Got 2 done
   
Soldier
*

Posts: 247
awesome :D they are tons of fun
   
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