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Author Topic: adding rain  (Read 266 times)
Offline  snufkin
Soldier
***

Posts: 170
hurtme -9999999
So I've added rain into my map with func_precipitate, but I can't hear it in-game. I'm guessing I have to add another entity or something. Any ideas?
   
Offline  X_DIAS
Rocketman
***

Posts: 643
The world is a cube
The sounds are not added by default
Not sure if you have the option for it in the brush itself, or you have to add an env_soundscape or some other similar entity
   
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