Short answer, yes, you can jump with it. Long answer? No. Don't. The standard loadout you'd want to be using in any sort of normal (or even trickjumping) play would be the cannon, the charge'n'targe and the Claideamh Mor, or the cannon, the charge'n'targe and the Caber. Using it with the Mor (a much better loadout with the Caber, because it gives you more distance) is fun, because you can pop yourself in the air and then charge, which gets yourself a nice distance. Problem is though, with the Mor, and only 160 health, you are left with only about 50 once in the air (which gets you pretty high up, might I add), and then your health decreases further once you hit the floor and take fall damage. I've yet to use it with a sticky jumper and try to jump from the air, but the basic way to jump with it is to aim it at a 70-80 degree angle from the ground, to the right (because all nade launchers fire slightly up and left, to balance it) or vice versa if you have your models reverse, and then you'll want to strafe forward (or backward, I suppose) and jump right before the fuse finishes its priming and blows up in your face. You don't want to release the M1 button. Then, once in the air, pull out the Mor and charge along your merry way, hopefully to an area with a health pack. However, there isn't much of a benefit, and the sticky jumper could be used to do this and more to a greater effect, as well as just the default sticky launcher.
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