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Author Topic: L4d/L4d2 jump map ports  (Read 1095 times)
Soldier
*

Posts: 247
Hey if any of you play this and enjoy jumping around with the hunter (if not, go DL and play the hunter training map) let me know if you may be interested in playing different jump maps as hunter in l4d/2

Ive done a quick port of jump_rush just for testing (fullbright and all) and it is doable.. for the most part. If more ppl are intersted ill see where this goes...
   
Offline  Sean
Maggot
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Posts: 2
Meow
I'm a bit interested although it's too bad I don't have L4D/2 installed anymore.
   
Offline  Drexen
Rocketeer
***

Posts: 282
Ive done a quick port of jump_rush just for testing (fullbright and all) and it is doable.. for the most part.
I'd love to see how
   
Soldier
*

Posts: 247
by fullbright and all i mean that and untextured. ill post the vmf, but as far as posting a bsp, its almost unplayable  (but is doable)

Basicly all i did was add a spawn room and a bunch of triggers that i ripped from the hunter trainging map

**to play any training map (inlcuding this vmf) you need to run the map from console:
map <map_name> versus
it should auto make you a hunter***

edit: ill post it later tonight when i have a few more free moments
   
Soldier
*

Posts: 247
heres the vmf for the spawn room. just drop that in a jump map and set the TP to the start of the map and it should be good (tho might dub check for leaks)


hunter spawn room:
http://www2.zshares.net/npo0xz4rwtt1

quick jump_heavy version:
http://www2.zshares.net/1swpl9pk70np

doubt ill have much time for this to do anything really playable, but its interesting anywho..
« Last Edit: April 03, 2013, 01:22:22 AM by Dr. Whooo »
   
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