I know using scripts is looked down upon, but I prefer to combine jump and duck into one key, for me it's the spacebar. It really helps prevent fatigue in your fingers/wrist since you only need to hold two keys at most ...and you're not using your weak little pinky finger all the time.
alias +dj "+duck; +jump" alias -dj "-duck; -jump" bind space +dj With that said, I also bind Shift key to duck, and Mouse2 to jump for times when I need them separate. Most of the time, spacebar with jump and duck is all I need though (it even works for pogos).
Also, I'd have to agree with Wonderland that having mouse1 to shoot and mouse2 to jump is best for timing and getting the best possible rocket jump distance. One hand pressing two buttons (which are close together) is gonna be a lot easier than splitting it up into left hand and right hand...at least in terms of synchronizing the timing.
BTW, you can have completely different key setups for each class by using the class specific config files (like soldier.cfg, and demoman.cfg), along with another cfg file to reset binds to a default layout. I won't bother explaining though...maybe in another post if someone actually wants to know how.
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