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Author Topic: Ctap Syncs  (Read 523 times)
Offline  Spore
Maggot
*

Posts: 13
BUT HOW?!?!?!?!?!??
   
Soldier
***

Posts: 105
prepare for a (double-)sync and make ctap while the rocket is going to explode.
for this you have to be really good in sync and ctap.
   
Offline  Spore
Maggot
*

Posts: 13
prepare for a (double-)sync and make ctap while the rocket is going to explode.
for this you have to be really good in sync and ctap.

So you're saying ctap while the prefired rocket explodes?
   
Rocketman
*****

Posts: 630
prepare for a (double-)sync and make ctap while the rocket is going to explode.
for this you have to be really good in sync and ctap.

So you're saying ctap while the prefired rocket explodes?

If a ctap takes you half a second, start it half a second before the rockets hit the ground.  All a matter of timing.

It's not like you really need to do this anywhere though...
   
Offline  Spore
Maggot
*

Posts: 13
prepare for a (double-)sync and make ctap while the rocket is going to explode.
for this you have to be really good in sync and ctap.

So you're saying ctap while the prefired rocket explodes?

If a ctap takes you half a second, start it half a second before the rockets hit the ground.  All a matter of timing.

It's not like you really need to do this anywhere though...

So it's basically just a regular ctap in sync with other rockets?
   
Soldier
***

Posts: 105
thats it yes.
   
Soldier
***

Posts: 216
Hi
Doing a ctap is with a sync is harder than it sounds. I got pretty far in jump_sync and can ctap 685 units consistently but combining them is hard


---------------------------
Hi
   
Rocketman
*****

Posts: 630
Do you even need to in jump_sync?  Noclipped through to see how bad tough it was and most just looked like perfect syncs, didn't notice any ctaps.
« Last Edit: March 12, 2013, 01:14:07 PM by Kairu927 »
   
Offline  QuBA
Soldier
***

Posts: 134
Do you even need to in jump_sync?  Noclipped through to see how bad it was and most just looked like perfect syncs, didn't notice any ctaps.

Nope, no ctap. And there are only a couple of jumps that need a close to perfect sync on.
   
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