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Author Topic: Individual viewmodel_fov for weapon?  (Read 921 times)
Fly
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Posts: 97
Registered as Special43004 but playing as Kandrix
Hey guyz,
just wanted to ask: if i want to set just sticky launcher/jumper and same with rocket launcher - theese set to 100 and all other leave at my favourite 80 - is it possible ? just like everytime i'll swap to this weapon, it will load it with that viewmodel_fov

Thanks


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Soldier
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Posts: 133
alias rlauncher "slot1; viewmodel_fov 100"
alias secondary "slot2; viewmodel_fov 80"
alias melee "slot3; viewmodel_fov 80"

alias primary "slot1; viewmodel_fov 80"
alias slauncher "slot2; viewmodel_fov 100"
alias melee "slot3; viewmodel_fov 80"

First goes in soldier.cfg, second goes in demoman.cfg, bind them to whatever you use to change weapons.
   
Fly
**

Posts: 97
Registered as Special43004 but playing as Kandrix
thanks mate so much :)


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Rocketman
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Posts: 630
I'd recommend putting your preferred 'default' into every other class so as you swap classes with some other weapon equipped, it will return to default for other classes. Just include "viewmodel_fov 80" at the top of the other class configs.

Also, you don't really need aliases for any of this, you can just

bind KEY "slot1; viewmodel_fov 80"
   
Offline  QuBA
Soldier
***

Posts: 134
Also, you don't really need aliases for any of this, you can just

bind KEY "slot1; viewmodel_fov 80"

But if you want different setups for every class its better to use the aliases instead of keybinds, so if you remap your keys you dont have to do it in 9 cfgs.
   
Rocketman
*****

Posts: 630
Also, you don't really need aliases for any of this, you can just

bind KEY "slot1; viewmodel_fov 80"

But if you want different setups for every class its better to use the aliases instead of keybinds, so if you remap your keys you dont have to do it in 9 cfgs.

I suppose so, if you're constantly changing, I could see why.
   
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